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Post by Captain Galaxy on Oct 20, 2006 11:33:54 GMT -8
New version, you get to choose from five characters instead of the usual four.
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Post by Inaaca on Oct 20, 2006 18:52:31 GMT -8
No offense taken, I just wasn't aware.
When Shane and I played though, he was the human and I was the dwarf, heh.
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Post by Captain Galaxy on Oct 20, 2006 19:32:36 GMT -8
I LOVE video games.
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Post by Muramasa on Oct 26, 2006 3:09:18 GMT -8
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Post by Inaaca on Oct 26, 2006 12:09:35 GMT -8
The action looks good, too bad it doesn't really hint at any gameplay aspects. If ya ask me though, the voice acting could use some work.
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Post by Inaaca on Oct 27, 2006 1:51:41 GMT -8
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Post by You probably can't touch this. on Oct 27, 2006 2:27:04 GMT -8
Yeah, if there's one thing I love about Half-life, it's messing around with the physics.
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Post by Muramasa on Oct 28, 2006 16:01:57 GMT -8
Last two stages.
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Post by Captain Galaxy on Oct 28, 2006 21:01:22 GMT -8
The second to last stage in Half-life 2, where you ride in that little containment apparatus that takes you on a tour of the inner workings of the Citadel, is perhaps the greatest moment in Video Game history. Oh yeah, the physics are cool too.
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Post by Inaaca on Oct 29, 2006 1:24:51 GMT -8
If I were to compare that particular Citadel "tour" scene with something else in Half-Life, I'd say that I probably prefer the opening scene in the original Half-Life, where you're riding the tram into Black Mesa. I agree though, that is a very cool scene.
Even so, you think it rivals the glorious moment when you first realize what a blue gravity gun really does? Heheh..
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Post by You probably can't touch this. on Oct 29, 2006 2:07:25 GMT -8
Human shields are definitely a thing I look for in badass games.
As well as tossing them across the room.
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Post by Muramasa on Oct 30, 2006 23:56:37 GMT -8
Hmm, incidentally, I wonder what other games include human shields?
So far I can think of:
Half-Life 2 Metal Gear Solid 3
Anyone got anything else?
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Post by Inaaca on Oct 31, 2006 0:13:16 GMT -8
Well, maybe not technically "human" shields, but there's Zone of the Enders 2.
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Post by Muramasa on Oct 31, 2006 0:14:43 GMT -8
Ah yeah, good one. I completely forgot about it. I wonder if you can do that kind of stuff in the Splinter Cell series.
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Post by Captain Galaxy on Oct 31, 2006 9:17:07 GMT -8
If I were to compare that particular Citadel "tour" scene with something else in Half-Life, I'd say that I probably prefer the opening scene in the original Half-Life, where you're riding the tram into Black Mesa. I agree though, that is a very cool scene. Even so, you think it rivals the glorious moment when you first realize what a blue gravity gun really does? Heheh.. When it comes to games I'm more into the story than the physics engines.
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Post by Inaaca on Oct 31, 2006 10:18:44 GMT -8
Heh, when did I ever mention physics? I'm talking about the sheer elation of discovering that you can suddenly hurl enemies around like they were nothing.
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Post by Captain Galaxy on Oct 31, 2006 12:23:32 GMT -8
Heh, when did I ever mention physics? I'm talking about the sheer elation of discovering that you can suddenly hurl enemies around like they were nothing. The physics engine makes that possible. Even in real life you can't ignore that flying things follow the laws of physics.
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Post by Inaaca on Oct 31, 2006 13:36:01 GMT -8
I realize that.. but it's not the aspect I was talking about.. I was referring to the elated feeling of power, potential, and possibility that comes with with the souped-up gravity gun, as opposed to marveling at how each limb of a Combine perfectly follows the ragdoll physics effects for startling realistics.. While both are important and work together, there's a distinct difference.
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Post by Captain Galaxy on Oct 31, 2006 15:53:23 GMT -8
I don't really care. Combine Citadel. Done.
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Post by Inaaca on Nov 1, 2006 0:39:02 GMT -8
Mkay then..
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