Post by Muramasa on Jun 2, 2009 2:45:18 GMT -8
I'm always checking the internet out for things of the strange and bizarre. I thought the strangest thing I have managed to acquire was an MP3 copy of the Rainbow Road song. But, it looks like I've managed to stumble upon this strange little Playstation game called:
The horrors of being bored in the morning
Created by Asmik Ace Entertainment, LSD is a game that is almost similar to the game Yume Nikki, where you wander around a dream scape. That's pretty much the gist of it. It was based off a series dreams from one of the staff members. It's a real shame these kinds of games don't occur more often, but I'd imagine how hard it would be to pitch ideas based off of dreams, especially in Japan. Then again, I bet 90% of adult games in Japan are based off of dreams anyways.
As far as I can tell, there is a graph that kinda tracks the nature of the dreams you had. Every new play-through is recorded as a "Day". Every dream is divided into segments. The dream segments are timed, and also interaction with objects (ie walking into them) may lead to another segment. The controls are pretty easy to pick up, as there really isn't much to do except dive into the scenery. I'm also at a bit of a disadvantage here, because the game is kinda hard to talk about, it's really something that has to be played and experienced.
That being said, I did my best to chronicle the 5 days that I went through. And it's a terrible shame I wasn't able to somehow let you guys here the music. Anyways, here we go.
Day 1:
My journey began in a small house. It was pretty bland, so I begin to walk forward. I was getting quickly adjusted to the controls, when the first dream segment change occurred. When the screen faded in, I found myself in a stereotypical Japanese-like village. I could hear a pounding of sorts, so I set out to investigate. Moments later, I found myself staring at a giant set of drums, there were being played by an invisible entity. It was about this point where I had the bright idea to, you know, write this shit down. The next segment then occurred.
I soon found myself on an inland of sorts, surrounded by giant fish. No big deal. One interesting thing about this game is that the environment can dynamically change. So, you may turn your head, then turn around to find things like this:
Sheesh, it surprised me, but I still decided to walk closer to it, triggering the end of that dream sequence, and therefore, the end of that day.
Day 2:
The second day was a FMV. It was a bunch of moving parts, probably from a cassette player.
Day 3:
I find myself back in the house. I check out the roof, but find nothing of interest. I decided to head back into the area with the books, and I see a fireplace with a statue on it. I approach the fireplace, and the statue comes to life.
I manage to take a screen shot of the...goddamn game!
I am then transported to a green field almost like the previous dream. There are statues of humanoid figures.
In the distance, I spot what appears to be a chasm, so I decide to approach it. I look down the chasm, and yeah, it's certainly a chasm.
Then I look up.
The next segment, I find myself in what kinda seems to be a dark cave. At the same time, there are streetlights scattered about, and a lighthouse in the distance.
I walk around and see a warehouse with a Japanese character I can't quite read.
Inside there warehouse is a chalk outline.
And that ended Day 3.
Stay tuned for the rest of days.
The horrors of being bored in the morning
Created by Asmik Ace Entertainment, LSD is a game that is almost similar to the game Yume Nikki, where you wander around a dream scape. That's pretty much the gist of it. It was based off a series dreams from one of the staff members. It's a real shame these kinds of games don't occur more often, but I'd imagine how hard it would be to pitch ideas based off of dreams, especially in Japan. Then again, I bet 90% of adult games in Japan are based off of dreams anyways.
As far as I can tell, there is a graph that kinda tracks the nature of the dreams you had. Every new play-through is recorded as a "Day". Every dream is divided into segments. The dream segments are timed, and also interaction with objects (ie walking into them) may lead to another segment. The controls are pretty easy to pick up, as there really isn't much to do except dive into the scenery. I'm also at a bit of a disadvantage here, because the game is kinda hard to talk about, it's really something that has to be played and experienced.
That being said, I did my best to chronicle the 5 days that I went through. And it's a terrible shame I wasn't able to somehow let you guys here the music. Anyways, here we go.
Day 1:
My journey began in a small house. It was pretty bland, so I begin to walk forward. I was getting quickly adjusted to the controls, when the first dream segment change occurred. When the screen faded in, I found myself in a stereotypical Japanese-like village. I could hear a pounding of sorts, so I set out to investigate. Moments later, I found myself staring at a giant set of drums, there were being played by an invisible entity. It was about this point where I had the bright idea to, you know, write this shit down. The next segment then occurred.
I soon found myself on an inland of sorts, surrounded by giant fish. No big deal. One interesting thing about this game is that the environment can dynamically change. So, you may turn your head, then turn around to find things like this:
Sheesh, it surprised me, but I still decided to walk closer to it, triggering the end of that dream sequence, and therefore, the end of that day.
Day 2:
The second day was a FMV. It was a bunch of moving parts, probably from a cassette player.
Day 3:
I find myself back in the house. I check out the roof, but find nothing of interest. I decided to head back into the area with the books, and I see a fireplace with a statue on it. I approach the fireplace, and the statue comes to life.
I manage to take a screen shot of the...goddamn game!
I am then transported to a green field almost like the previous dream. There are statues of humanoid figures.
In the distance, I spot what appears to be a chasm, so I decide to approach it. I look down the chasm, and yeah, it's certainly a chasm.
Then I look up.
The next segment, I find myself in what kinda seems to be a dark cave. At the same time, there are streetlights scattered about, and a lighthouse in the distance.
I walk around and see a warehouse with a Japanese character I can't quite read.
Inside there warehouse is a chalk outline.
And that ended Day 3.
Stay tuned for the rest of days.