Post by Muramasa on Jul 27, 2009 0:37:37 GMT -8
I've had Dungeons and Dragons on the brain for a few days, so I've spent some of my free time (between playing King of Fighters 12 and practicing on the Ukulele, so that strangely includes work time as well) thinking of new campaigns.
I haven't come up with a grand epic like The Dankness's campaign, but I wanted to focus on quicker campaigns that could be completed on a shorter scale of 2, maybe 3 sessions. If not, they could be episodic in nature, not really requiring consistent play to understand a grand story because each story is self contained. These could be considered intermissions between a major campaign in the event we wanted a break from the current one. My main goals for writing this out are fairly simple: first, it's always good to have this down in some sort of vaguely comprehensible text form, as opposed to the even more vague scribble note form. Second, I did say that I would come up with a campaign on Thursday, this shows that I certainly am working on something and not all talk. Thirdly, this may get people motivated to write out their own campaigns, even if the motivation is to make one more interesting than mine. If that is the case, this write-up has partly accomplished it's goal.
-Tome of Wishes-
For this campaign, it involves a book called the Tome of Wishes. Legends say that the free spirit Jynny will grant you any wish under a certain condition: you make a sacrifice of seven human lives. The day is Sept 23, 1998, for the past 3 nights, the moon has been stuck in the New Moon phase. During that time period 3 grisely murders have occured in your hometown. In addition to that, you've been having nightmares about being trapped in a dark and twisted world for the last 3 days. The dreams always begin with you exploring the world, and end with you being consumed by shadowy creatures. It just couldn't be a coincidence. On that day, you get an invitation from someone you know, a Maximillian Wellsworth. Max is the son of a famous anthropologist, and Max himself is doing well as a Ceo of a financially stable corporation. He apparently needs to tell you something...
In this particular campaign, while it sounds like the scenario is set in the modern day, tradional high fantasy classes and races will come into play, just in a different way.
I would like to point out a few problems with this proposition right now. For this particular campaign, I wanted to tweak the battle system a bit. Mostly, I wish for Attacks of Oppertunity to be removed, unless you happen to have a feat called "Attack of Oppertunity" which allows to you have Attacks of Oppertunity. Also, positioning should have an effect, so one should get an attack bonus when whacking a guy from behind. While this seems to simplify a few things, I wanted to rather delibrately steal ideas from Jojo's Bizarre Adventures and Persona by adding Stands and elements into the mix. If anyone is still interested, I'll explain the details in more depth later.
-Riders of the Apocalypse-
Since most stories usually involve saving the world, I figured it might be more interesting to see how players go about destroying the world. The story for this particular campaign goes like this:
In a time of absolutely darkness and emptiness, the Great Gods decided to create life to bring meaning to existence. Unfortunately, there were not so good at it. Chaos runs rampant throughout a world without morals, without codes and laws, without honor and virtue. It is a world of evil overlords, thieving scoundrels, conniving con men, and very, very easy women. The Greater Gods have choosing a few heroes, however not to save the world, for they feel that it is a world beyond saving. They are to destroy it so that a new world may be built.
The purpose of this campaign is for the party to find ways to destroy the world. Given this group's penchant for mayhem it really doesn't matter if the goal is achieved per say. It's probably best to think of this campaign as one of those aforementioned episodic campaigns where the previous episode might not have anything to do with the next one. It'll use the standard 3.5 SRD rules and world, so there's certainly nothing new to learn. It's much more open, and pretty dark if you think about it, though a bit silly admittedly.
-Diabolical Persons Guild-
This one I am coming up with as I am typing and modifying this thread. I know everyone loves super powers, and everyone seems to love Dr. Horrible, I thought a campaign revolving around an underdog villain would be fun concept. Given that I haven't had time to develop that much of the world yet, the basic premise of this campaign is that you are a villain in a particular city, and this super hero happens to be a thorn in your side. Incidentally, other villains (other people in the campaign) hate this hero as well, so you all team up to take this hero down. One thing about this campaign seems fairly flexible in most time frames and settings, so if we wanted a bunch evil wizards going up against Sir Gallantass the Bold or a more traditional group of super villains against Captain Championman or everything in between with a steam-punk flair, we could do that.
I haven't come up with a grand epic like The Dankness's campaign, but I wanted to focus on quicker campaigns that could be completed on a shorter scale of 2, maybe 3 sessions. If not, they could be episodic in nature, not really requiring consistent play to understand a grand story because each story is self contained. These could be considered intermissions between a major campaign in the event we wanted a break from the current one. My main goals for writing this out are fairly simple: first, it's always good to have this down in some sort of vaguely comprehensible text form, as opposed to the even more vague scribble note form. Second, I did say that I would come up with a campaign on Thursday, this shows that I certainly am working on something and not all talk. Thirdly, this may get people motivated to write out their own campaigns, even if the motivation is to make one more interesting than mine. If that is the case, this write-up has partly accomplished it's goal.
-Tome of Wishes-
For this campaign, it involves a book called the Tome of Wishes. Legends say that the free spirit Jynny will grant you any wish under a certain condition: you make a sacrifice of seven human lives. The day is Sept 23, 1998, for the past 3 nights, the moon has been stuck in the New Moon phase. During that time period 3 grisely murders have occured in your hometown. In addition to that, you've been having nightmares about being trapped in a dark and twisted world for the last 3 days. The dreams always begin with you exploring the world, and end with you being consumed by shadowy creatures. It just couldn't be a coincidence. On that day, you get an invitation from someone you know, a Maximillian Wellsworth. Max is the son of a famous anthropologist, and Max himself is doing well as a Ceo of a financially stable corporation. He apparently needs to tell you something...
In this particular campaign, while it sounds like the scenario is set in the modern day, tradional high fantasy classes and races will come into play, just in a different way.
I would like to point out a few problems with this proposition right now. For this particular campaign, I wanted to tweak the battle system a bit. Mostly, I wish for Attacks of Oppertunity to be removed, unless you happen to have a feat called "Attack of Oppertunity" which allows to you have Attacks of Oppertunity. Also, positioning should have an effect, so one should get an attack bonus when whacking a guy from behind. While this seems to simplify a few things, I wanted to rather delibrately steal ideas from Jojo's Bizarre Adventures and Persona by adding Stands and elements into the mix. If anyone is still interested, I'll explain the details in more depth later.
-Riders of the Apocalypse-
Since most stories usually involve saving the world, I figured it might be more interesting to see how players go about destroying the world. The story for this particular campaign goes like this:
In a time of absolutely darkness and emptiness, the Great Gods decided to create life to bring meaning to existence. Unfortunately, there were not so good at it. Chaos runs rampant throughout a world without morals, without codes and laws, without honor and virtue. It is a world of evil overlords, thieving scoundrels, conniving con men, and very, very easy women. The Greater Gods have choosing a few heroes, however not to save the world, for they feel that it is a world beyond saving. They are to destroy it so that a new world may be built.
The purpose of this campaign is for the party to find ways to destroy the world. Given this group's penchant for mayhem it really doesn't matter if the goal is achieved per say. It's probably best to think of this campaign as one of those aforementioned episodic campaigns where the previous episode might not have anything to do with the next one. It'll use the standard 3.5 SRD rules and world, so there's certainly nothing new to learn. It's much more open, and pretty dark if you think about it, though a bit silly admittedly.
-Diabolical Persons Guild-
This one I am coming up with as I am typing and modifying this thread. I know everyone loves super powers, and everyone seems to love Dr. Horrible, I thought a campaign revolving around an underdog villain would be fun concept. Given that I haven't had time to develop that much of the world yet, the basic premise of this campaign is that you are a villain in a particular city, and this super hero happens to be a thorn in your side. Incidentally, other villains (other people in the campaign) hate this hero as well, so you all team up to take this hero down. One thing about this campaign seems fairly flexible in most time frames and settings, so if we wanted a bunch evil wizards going up against Sir Gallantass the Bold or a more traditional group of super villains against Captain Championman or everything in between with a steam-punk flair, we could do that.