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Post by You probably can't touch this. on May 24, 2007 17:23:46 GMT -8
If it weren't for the multiplayer, I would never touch the thing. Run, take cover, stand up, shoot at wave of goons, take cover again, shoot at more goons, repeat.
*this opinion is based on having only two controls and does not reflect on any game play with more than two*
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Post by Captain Galaxy on May 24, 2007 18:00:49 GMT -8
I take it you haven't played Annex on xbox live then? Because the multiplayer is what makes it worthwhile.
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Post by You probably can't touch this. on May 24, 2007 18:18:12 GMT -8
No, I understand the beauty of the multiplayer.
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Post by Inaaca on May 24, 2007 19:31:05 GMT -8
Man, I loved Gears of War. Then again, I was playing it co-operatively...
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Post by You probably can't touch this. on May 24, 2007 19:43:01 GMT -8
I played it co-operatively. Can you co-op more than two? Found it just as boring.
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Post by Inaaca on May 24, 2007 20:36:26 GMT -8
I don't think so. To each his own I suppose.
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Post by Captain Galaxy on May 24, 2007 20:45:23 GMT -8
Well, to be honest, no one really recommends playing it on CASUAL difficulty, especially with co-op. It's just too easy you know? Play it on Insane. If that doesn't work then I am sorry. I played it with Shane and we thought it was awesome co-operatively. He however doesn't like it in multiplayer, but I am confident that it's only because he's only played it once or twice and every time he's gotten owned. So it seems that every one likes it for different reasons. Anyway, just get an xbox live account and practice it on xbox live, because if you're friend would like to play you could join Shane and I in multi-player. Me and Shane both have 360s, and the cool thing about gears multi-player is that you can splitscreen online, so me and Shane can have guests play with us.
You can do it one of two ways:
1. If your friend has an xbox live account, you can sign onto xbox live as a guest, but the downside is that your name will be listed as your friend's name with a (1) after it and you won't be able to use voice.
2. This is the best way. You can also get an Xbox Live Gold account and sign in alongside your friend with your own gamertag and you will be able to use voice.
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Post by You probably can't touch this. on May 24, 2007 22:06:59 GMT -8
I played it on Hardcore as well as Casual. Unfulfilling gameplay is not made better, in my opinion, by higher difficult. Instead of wave after wave of enemies, there's just tougher waves of enemies. More frustrating, just as repetitive.
And what's with the uber-macho design of the characters? The main character looks like he's straight out of a convicted date rapist poster. Should I be listening to Disturbed while I play this? Limp Bizkit's "Break Stuff"? Prodigy's "Smack My Bitch Up"? There seems to be very little thought in this game, even strategy-wise. Straight ahead or flank. Left or Right. Sit and shoot, run and shoot, or some ill-fated attempt at melee.
I would have liked to have seen greater scope in the battlefield instead of point-triggered "Emergence Holes," more realism healthwise to allow for things like being pinned down by a sniper (really, what's the point of urban warfare if it's run and gun?), less "tough guy" and more "desperation" in the overall aesthetics, tanks rolling through a city square type stuff, less clunky/heavy controls, etc. Also there's too much damn detail that I can't tell the difference between concrete and anything else (I've been playing the game on a HD TV) and the enemy character design is just lazy (how about a design that makes it easier to distinguish your friends from enemies, the button friend indicator ain't cutting it).
/end rant
But also none of us is willing to throw down the cash for X-Box Live. Keep in mind we're already playing for our own cable, internet, ulities, and rent. Another monthly bill isn't so welcome.
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Post by Captain Galaxy on May 24, 2007 22:40:37 GMT -8
It isn't a monthly bill. You either buy a 7.99 1-month card, a 19.99 3-month card, or a 49.99 12-month card.
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Post by You probably can't touch this. on May 24, 2007 22:58:19 GMT -8
Okay, let me rephrase, something even more inconvenient than a monthly bill.
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Post by Captain Galaxy on May 24, 2007 23:06:07 GMT -8
Just so you know, Gears of War was never about the single player campaign. It was always about the multi-player. All the media outlets that reviewed it and gave it a high score did that because of (1) the greatest graphics the world had ever seen (2) a unique art direction (3) the cover system and (4) the multiplayer. Why I like it is because GOW is a departure from all the other shooters out there. It gets repetitive, but it is definitely something new. I'm tired of all those WWII shooters, and for that matter first person shooters. After playing HL-2, every other FPS is just lame. Sure at first it's hard to tell who the enemy is in the game, but who isn't smart enough to know that it's the person shooting at you? For me, their appearance isn't really a problem, and after a very small time playing it, I was able to distinguish them. Even Anta and Sean were able to do so after a short while as well.
The gears of war battle system is also a lot better than a lot of other shooters out there. The cover system makes it a bit more real, and for me a lot more fun to play. In fact, I often can't get into other shooters for the fact that I can't take cover. The third-person perspective is also something I really like, especially the way it's used in this game, and for this reason I like other games like Bullet Witch and Resident Evil 4. Sure other games out there are a whole lot real, like Rainbow Six, and GRAW, but those are for a different type of gamer and just not my cup of tea. Like Sean said, "To each his own."
As for the repetition, the game isn't that repetitive. I personally think that the pacing is really well done. And you do in fact get to do different things, like: Run from the berserkers, drive that vehicle, defeat the corpser, help defend the Stranded, ride those mine carts, and my favorite of all, battle the reavers that fly alongside you in the train. So it's not just all about running around until you find another group of locust. And in fact, a lot of different enemies require ways of killing them.
So there you have it, the reasons why I like GoW.
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Post by You probably can't touch this. on May 24, 2007 23:13:04 GMT -8
Cool.
I guess I'm just still waiting for a more realistic post-apocalyptic shooter (that still has the cover system, I dig that, too).
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Post by Captain Galaxy on May 24, 2007 23:15:33 GMT -8
post-apocalyptic is always good. You might like Bullet Witch but I doubt it, that one is more about casting magic and stuff. It's actually quite cool. LOTS of DESTRUCTION. In fact, I'm gonna go write a review now. You might also like Lost Planet, that one is so realistic it makes me mad.
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Post by The Dankness on May 25, 2007 0:29:49 GMT -8
I just want a Mad Max Game. That would kick ass. It would be like GTA, but post-apocalyptic.
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Post by You probably can't touch this. on May 25, 2007 2:35:57 GMT -8
Post-apocalyptic. Urban. Where you are afraid to even cross the street.
Little to no loading times. Light armor, fast moving. Think Enemy At The Gates but semi-futuristic, more desolate than destroyed, strategy focused (but without lame pre-planning screens, etc.).
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